An early-learning app for ages 2 to 7

Playful games that grow little minds

Playgrove is a sunny grove of 20 gentle games across seven skills, from counting and first letters to naming feelings and painting. Pip the owl reads every prompt aloud, so children who can't read yet can play everything.

  • Coming soon to the App Store
  • Coming soon to Google Play

No ads. No accounts. Nothing leaves your device.

Pip the owl, Playgrove's guide, cheering under a sunny sky

Playgrove at a glance

Short, cheerful rounds for little hands, and a calm, clear app for the grown-ups who look after them.

  • 20 games, 7 skills

    Numbers, letters, thinking, memory, fine motor, feelings and creativity, for ages 2 to 7.

  • Grows with your child

    Every game has three levels. A great round moves up a level; a tricky one makes the next round gentler.

  • Safe by design

    No ads, no accounts, no tracking. Everything stays on your device, and the games play offline.

Five Playgrove screens: the welcome screen with Pip, a parent entering a child's first name and age, the grove of games with today's pick, a celebration with three stars, and the grown-ups' weekly progress page.
From the first hello to the grown-ups' area: welcome, who's playing, the grove, a celebration and the weekly progress page.

20 games across seven skills

Each skill has its own colour, so children quickly learn where things live. The ages show who each game is designed for, and the games marked Free are free forever.

  • Numbers Early math

    Counting, comparing and putting numbers in order.

    • Count Along Free

      Ages 2 to 5

      One-to-one counting and seeing "how many" at a glance (1 to 10): the root of number sense.

    • More or Less

      Ages 3 to 6

      Comparing amounts (more, fewer, the same), then the numbers that stand for them.

    • Number Path

      Ages 3 to 7

      Number order from 1 to 20, joining dots to reveal a picture, with steady finger control.

  • Letters Early reading

    Letters, first sounds and spelling short words.

    • Letter Hunt Free

      Ages 3 to 6

      Recognising letters by name, capitals first and then lowercase.

    • First Sounds

      Ages 3 to 7

      Phonemic awareness: hearing the first sound of a word and linking it to its letter.

    • Word Builder

      Ages 4 to 7

      Blending sounds and spelling short words (c-a-t): the bridge from sounds to reading.

  • Thinking Logic & shapes

    Colours, shapes, patterns and sorting.

    • Color Garden Free

      Ages 2 to 4

      Naming and matching colours while following a spoken instruction.

    • Shape Match

      Ages 2 to 5

      Recognising shapes and their outlines: visual discrimination for early geometry.

    • Pattern Train

      Ages 3 to 7

      Spotting and continuing patterns (AB, AAB, ABC), the beginning of algebraic thinking.

    • Odd One Out

      Ages 3 to 7

      Sorting things into groups and noticing what does not fit: classification and flexible thinking.

  • Memory Memory & focus

    Remembering pictures, sequences and what changed.

    • Memory Pairs Free

      Ages 3 to 7

      Visual working memory and concentration, turning cards to find the pairs.

    • Firefly Echo

      Ages 3 to 7

      Sequence memory and listening: remembering an order of lights and notes that grows longer.

    • Who's Missing?

      Ages 3 to 7

      Short-term memory and attention to detail: noticing what changed.

  • Moving Fine motor

    Finger control for tracing, tapping and steering.

    • Trace & Learn

      Ages 3 to 6

      Pre-writing control: steady finger movements along lines, curves and letter shapes.

    • Bubble Pop Free

      Ages 2 to 5

      Hand-eye coordination and focus, tapping moving bubbles of one colour.

    • Maze Run

      Ages 3 to 7

      Planning and spatial reasoning, steering through a maze without crossing the walls.

  • Feelings Social-emotional

    Naming feelings and finding calm.

    • Feelings Faces Free

      Ages 3 to 7

      Emotional literacy: recognising and naming feelings in faces and everyday moments.

    • Calm Breaths

      Ages 2 to 7

      Self-regulation: slow belly breathing with a balloon that grows, a tool for big feelings.

  • Making Creativity

    Painting and music, with no wrong answers.

    • Finger Paint Free

      Ages 2 to 7

      Free expression with colours and stamps; there are no wrong answers.

    • Music Maker

      Ages 2 to 7

      Rhythm, pitch and cause and effect on a friendly xylophone, with songs to follow.

Ten Playgrove games in play: Count Along, More or Less, Number Path, Letter Hunt, First Sounds, Word Builder, Color Garden, Shape Match, Pattern Train and Odd One Out, each with Pip asking a spoken question.
Numbers, letters and thinking games. Select the picture to see it full size.
Ten more Playgrove games: Memory Pairs, Firefly Echo, Who's Missing?, Trace & Learn, Bubble Pop, Maze Run, Feelings Faces, Calm Breaths, Finger Paint and Music Maker.
Memory, moving, feelings and making games. Select the picture to see it full size.

How Playgrove adapts to your child

There is nothing to set up: each game looks at how the last round went and chooses the next one.

  1. Starts at the right level

    Every game has three levels. Before a game has been played, it starts from your child's age: level 1 up to age 4, level 2 at ages 5 and 6, and level 3 from age 7.

  2. Moves with every round

    Three stars move a game up a level. One star moves it back down, so the next round feels gentler.

  3. Mistakes are never punished

    A wrong answer just wobbles and fades away. After two misses, the right answer glows to show the way.

  • Every prompt is spoken. Pip reads each instruction aloud in a warm, cheerful recorded voice, so children who can't read yet can play every game.
  • A fresh pick each day. Today's pick suggests a game that suits your child's age and that they have played the least.
  • Calm when you need it. Continuous animations stop when your device is set to reduce motion.
Four games in play: Finger Paint with bright brush strokes, Maze Run with a mouse finding its way, Calm Breaths with a balloon to breathe along with, and Trace & Learn, where Pip says: A circle! Beautiful tracing!
Finger Paint, Maze Run, Calm Breaths and Trace & Learn.

A calm corner for grown-ups

The grown-ups' area sits behind a parent gate: a times-table question that is quick for you and tricky for little ones. In it you can:

  • See how they're doing

    This week's highlights (new games tried, levels reached, first three-star games), stars, days in a row, play time over the last seven days, and how each skill is coming along.

  • Play together, off the screen

    A new idea each day to try together at home, matched to what your child has been playing: counting stairs, a shape hunt, a sound game of I spy.

  • Set a daily play limit

    Choose 15, 30, 45 or 60 minutes a day, or no limit. When time is up, Pip says goodnight until tomorrow.

  • Add up to four children

    Each child gets their own profile with a first name or nickname, an age and an avatar, and keeps their own progress.

  • Choose sound, voice and vibration

    Turn sound effects, Pip's voice and vibration on or off to suit your home.

  • Handle purchases

    Subscribe, restore purchases and manage your subscription here, and only here, never in front of your child.

Our privacy promise

Playgrove is built so that there is nothing about your child for anyone to collect.

  • No accounts and no sign-in.
  • No ads, no analytics and no tracking.
  • The app makes no network requests of its own. Purchases go through Apple's or Google's store.
  • Your child's name, age and progress stay on your device, and we never see them.
  • Delete the app and everything it stored is gone.
  • This website uses no cookies or analytics and loads nothing from other companies.

Read the full privacy policy

How pricing works

Playgrove is free to download. Try the free games for as long as you like, and subscribe only if it earns a place in your family's day.

Free

Free download

Seven games, one from every skill, free forever:

  • Count Along
  • Letter Hunt
  • Color Garden
  • Memory Pairs
  • Bubble Pop
  • Feelings Faces
  • Finger Paint

The free games have no ads, just like the rest of Playgrove.

Playgrove Family

7-day free trial for new subscribers

  • All 20 games, and everything we add later.
  • Monthly or yearly, renewing automatically until you cancel.
  • One subscription for the whole family: up to four child profiles on each device, on every device signed in to your Apple ID or Google account, and shared with your family group through Apple Family Sharing.
  • Bought, restored and managed only in the grown-ups' area, behind the parent gate.

Prices are shown in the App Store and Google Play, in your currency, before you subscribe. After the free trial, Playgrove Family renews automatically each month or year unless you cancel at least 24 hours before the end of the current period, in your App Store or Google Play account settings. Refunds are handled by Apple or Google. The details are in our terms of use.

Coming soon

Playgrove is getting ready for the App Store and Google Play.

  • Coming soon to the App Store
  • Coming soon to Google Play

Questions in the meantime? Visit support or email iraklishengelia94@gmail.com.